FLL Submerged
Robot in 30 hours - Presented by Red Beard Pandas!
Helping new FLL teams
We're back this year with the FLL Submerged challenge, thanks to terrific feedback and over 37,000 views of our simple solutions for Masterpiece last year. We are offering insights into the table, quick solutions with minimal parts and code using the EV3 Mindstorm built in the basic tribot design. We did these over 2 days, starting at noon August 6th, 2024 when the challenge was first released.
Why? We see a lot of new FLL teams struggling to get their first mission or two underway. We understand! It can be overwhelming, especially if you spend too much time looking at other wildly successful videos. We're here to show that simple works well!
It took our 8 students 75 minutes to build the Lego Submerged missions, plan accordingly!
We had 5 laptops open with the build instructions, and only half the team had done FLL before. We had built the EV3 tribots according to the Lego instructions that come with EV3 before the competition was revealed August 6th. We kept the tribot design "ev3-medium-motor-driving-base", adding attachments sometimes. Average team member age is 13, (range 11-15) which is old for FLL (usually ages 9-14 in the US).
We next started cranking out these mission 'simple solutions' without showing how to tie it all together into a 2.5 minute competition run. Keep in mind that many teams spend a lot of time changing attachments during a 2.5 minute run, and that impacts your score. Pick a few best missions for your team, and then see if you can grow. Think like a race-car pit crew. Plan one sortie that launches on one side, and lands on the other side to continue the next sortie!
Usage: Read our mission descriptions, then watch the video. Click or double-click on the code image to open in a new window. Students learn by recreating the code based on our example screenshot. For the EV3 Classroom code, save the .lmsp file in your Lego directory (On Windows, it's usually ..Documents\LEGO Education EV3 ). For making these many missions this quickly, our two conventions are that we almost always start from the same point on the Red or Blue start zone, and most of our turns are point turns as opposed to sweeping turns. Spike Prime users will see many similarities with Lego Education Spike. Attribution: We always appreciate acknowledgement for this work! You can reference us as "FTC Team 4924, Red Beard Pandas, Web Page created August 2024, accessed (date), "www.Team4924.org/Outreach/fll-submerged-2024-25"
Clearing Debris from the field
Our first mission isn't a mission! This is a more general support function for other missions. You might want to clear obstacles before starting other missions, or leave these two for later. We encourage you to look through our other missions, and pick a simple first mission: just a few lines of code, starting close to base.
There are a lot of loose items on the field that can trip up the robot, so we strongly recommend dragging them to home base.
On the Red (left) side, there is a Water sample, two Coral reefs, and a krill. By removing the Water sample, you gain 5 points. By removing two coral reefs, you lose a total of 10 points, but if you push the coral out of the home base and it stays upright, you get those 10 points back!
On the Blue (right) side, there is one coral reef and three krill! Again, plan on pushing the coral outside the home base while upright to gain 5 points.
Mission 1 - Coral Buds
Mission 1, part c needs a smooth downward and forward force at the same time. Rohn explains how we achieved this with an axle, at an acute angle.
Mission 1 - Raising the Reef
A mission very close to home base, the hard part is making the right attachment! We slide a ramp under the coral and flip it up on to the bar while keeping it in the hole!
Mission 2 - Shark release
Mission 2 needs a simple downward push to release the shark, but the trouble is navigating to the right spot, minimizing collateral damage - or maximizing collateral scoring!
Mission 2 - Shark delivery
We released the shark on the red side, but we want her on the blue side, then waits to be realigned. Push the center button to send the robot to the shark habitat for a 10 point release. This mission to moves the robot from Red to Blue!
Mission 3 - Coral Reef
Flip the coral pallet over for 20 points. This one is a little far from home base, and the motion to flip it properly can be tricky. We come at this mission from the side so that the green horizontal bar does not interfere with our attachment. This is another mission that benefits from clearing all the loose items out of the way first.
Mission 3 - Coral Delivery
It can be helpful to collect the coral from the field early on so that you do not run them over during your other missions. You can keep them in your home base for as long as you want, and then when it is convenient, you can push them back out to on to the mat for 5 points each! The rules state that the coral just has to be upright, on the mat, and outside of home base for points; you can move them wherever and however you want!
Mission 4 - Scuba diver
Not too far from home base, and it can be done before moving the coral and krill, but we recommend you do it first. We get the scuba diver off perch and usually it falls into the home area behind it which means you can deliver it later!
Mission 5 - Angler Fish
This one is a long way from home base, so you have to be really accurate when you are lining it up. The hardest part is going between the two other missions on the way there. This one does not need any motorized attachments, just your two drive motors!
Mission 6 - Raise the Mast
Mission 6 is a good mission for your team to try first! It's close to the Red base and still involves a few turns. Just position the EV3 lifter bar at its lowest position. Positioning is all dead-reckoning: using the built-in rotation sensors and starting the robot at the right spot.
Mission 7 - Kraken's Treasure
Mission 7 is a really appealing target. We found it was also very challenging! We have not yet figured out a simple, easy way to remove the Kraken's treasure before he clamps down on it. Shown are a few of the concepts we worked through. Coaches beware! This can be a big time-consumer.
Let us know your solution ideas!
Mission 8 - Artificial Habitat
Mission 8 is about maximizing the upright crabs. This one launches from Red, and uses an attachment geared for torque to position the crab traps for 30 of 40 possible points.
Mission 9 - Unexpected Encounter
Mission 9 is the big white object in front of the blue base - so it's another great mission to be one of your first successes! See how short the code is compared to mission 6.
Mission 9 - Unexpected Encounter, and delivery
Mission 9 is to release the unexpected encounter, then deliver it to the Cold Seep for a full 40 points. In this revisit of the mission, see what we did to cleverly bring the squid to home base (yes, we saw the touch penalty. You'll do better!)
Mission 10 - Send over the Submersible
Mission 10 is the competitive mission with your randomly matched team. Positioning is all dead-reckoning: using the built-in rotation sensors and start the robot at the right spot. Think about doing this mission near the end of your time if you can move the submersible even a little bit!
Mission 11 - Sonar
This one is a little far from home base, but it can be done for all 30 points! This is another mission that works much better if you remove the krill and coral first.
Mission 12 - Feed the Whale
This is a good example of reading the rules, and knowing that if it doesn't say you can't, then you can. See our "Super Krill!" No motorized attachments were used; we shake the krill off by running into the orca.
Mission 13 - Changing Shipping Lanes
Not too far from home! We find it easiest to come at this one from the side and give it a good flick up to toss the boat to the other side.
Mission 14 - Plankton Sample
A nice, close to home base mission! A good way to get easy points and bring back a sample you could potentially drop in the research vessel. Your team should consider: is it better to bring the plankton sample to the red base and drop it into the research vessel, or could you bring the research vessel across the field to score points and then load the plankton sample in?
Mission 14 - Trident
Easier than you may think to get 20 points! This mission does not require moving any krill or coral out of the way. We leave the trident handle on the mat where it falls, and luckily it is not too in the way of other missions.
Mission 15 - Fill the Research Vessel
Mission 15 offers 5 more points for each allowed object placed in the Research Vessel. Note that the attachment is just a tiny modification of the Mission 12 attachment for feeding the whale.
Mission 15 - Research Vessel
Mission 15 is straightforward with the help of a long side-pole. Jason explains how he provides counter-steer to overcome torque from dragging the Vessel.
Questions? Comments? Reach out to us on Facebook, YouTube or email! We'd love to hear your story and if we can help.
Behind the scenes: this was a great hackathon and team-building experience for us! We work together, and learn project management skills, presentation rehearsal, teamwork and endurance!